

Gone from the last iteration are the ability to slide and the ability to cast magic to defeat a large slew of enemies in the same screen. The main characters can still fire an endless supply of projectiles as they move in any of the eight directions, and any time they have to deflect projectiles they can still do so by repeatedly tapping the B button (Pocky uses her staff to do so). The gameplay has been left mostly intact since the last game. Oh, but they didn't just make a sequel, they made some substantial changes in the process so without further ado, let's talk about Pocky & Rocky 2, the least known of the two titles. Unlike said competition, it didn't really get well-known by a lot of gamers at the time but despite that, Natsume figured that perhaps a sequel wouldn't be a bad idea, which we all got in 1994 (and for some reason it was released in Europe by Ocean). =) Some gamers compare it to Konami's vastly overrated (in my opinion) The Legend of the Mystical Ninja, which is understandable considering some of both titles' similar themes, cultural settings, and levels of quirkiness. Pocky & Rocky's strengths were its charm, its intuitive gameplay, its surprisingly arcade-like quality, its difficulty which gradually increased the farther you progressed, two very likable and endearing main characters, a good amount of atmosphere, its nonstop quirkiness, a great sense of fun, and a really good soundtrack. can do the same in the original.The original Pocky & Rocky, which itself was a sequel to Taito's arcade game KiKi KaiKai ( Knight Boy), was an obscure shoot'em up on foot in a Japanese setting that has since gotten a bit of a cult following since its release, and honestly I think it's a bit of an underrated game.
POCKY AND ROCKY 2 STAGE 1 THEME FULL
And it is very hard for me to believe that many of these people getting full runs in on day one etc. I am really looking forward to playing the game, but from the high level view it doesn't look as good as the originals. So essentially the level layout, and multiple abilities seem to make the game easier. From the playthroughs I have seen of Enshrined the levels don't seem as well designed, and this may be because there are multiple characters and it is not possible to tailor the level to just one character. That being said, when I played Pocky and Rocky, it took me a good amount of time to get far in the game, and I think that is because the level design was beautifuly designed to match the characters abilities. I have been avoiding full play through of the new game because I want to get the full experience when the game arrives. I own both SNES games and have played a good amount of Pocky and Rocky and some of Pocky and Rocky 2. The reviews are super positive and I saw one indie game reviewers say this is better than the originals, but they are a person that prefers easy games. I'm probably gonna go back and play at least the first SNES one again now to compare them. I never clicked with any of the SNES games when I played them, but this one had me pretty much from the start. I don't know if it's not as good, but if that's the case, the original must have been something really special.
